What time is Agarmir not home?

What time is Agarmir not home?

Agarmir is a Nord thief who lives in the Talos Plaza District of the Imperial City. He is generally unfriendly towards those he doesn’t know, since he does not trust them. He leaves his house on weekdays from 4 PM to 8 PM, during this time the player can break into his house which is otherwise barred.

How do you defeat Agarmir in Oblivion?

Pickpocket his Debaser sword. Equip the Debaser and return to the mission (searching his house). When they get to the mausoleum go down the stairs and when Agarmir comes towards them, back up to a corner of the door. Go through the dialog and then attack the unarmed Agarmir and kill him.

How do I get Agarmir house?

Agarmir’s House[edit] Once he leaves, pick the lock or pickpocket Agarmir for the key to gain entry to the house. There is another lock to pick to get into the basement, so make sure you have plenty of lockpicks. Take the book called “Macabre Manifest”. It will be on a table in the basement surrounded by candles.

What time do stores close in Oblivion?

At 8am, he unlocks the doors and spends the next twelve hours offering his services to the occasional customer. At 8pm, he closes up shop and leaves.

How do you get Thoronir to talk?

In the center of the Marketplace, there is a garden area with a well. Go there at midnight and hide in the bushes. Thoronir will walk over and start talking to a man named Agarmir. They won’t start talking if you’re plainly visible, so you’ll have to hide in an area close enough to hear them but out of sight.

How do I cure vampirism in Oblivion?

Vampirism can only be cured in the base game through the quest Vampire Cure, and it cannot be acquired again without the uses of console commands or the quest “Darkness Eternal.” With The Vile Lair plug-in, the Font of Renewal can be used to cure vampirism as well.

Where can I find shady Sam?

Shady Sam is outside the Imperial City walls, roughly near the Elven Gardens District map icon. To find him move clockwise along the wall, starting at the Chestnut Handy Stables and going northeast. At the sight of any law enforcement, he will flee.

Is Shady Sam a fence?

Shady Sam is someone outside the law already, and deals in illicit goods. I’ve simply made him a Fence for non-guild thieves as well. I’ve given Shady Sam an extra 200 gold to work with (to 600 gp now) meaning he’s not going to be able to take your high priced wares and fence them on the market.

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